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I honestly don't understand this obsession of getting famous actors, although in this case I don't have any idea if the actors are even aware of their presence there. Normally, I wouldn't even mention this if it weren't for an uncanny resemblance of two of them with the main actors in "The Fast and the Furious", Vin Diesel and Paul Walker. Nonetheless, for some obscure reason, Bugbear Entertainment chose to give a face to your opponents and characteristics like car preferences and violent nature, but they only seem to appear between races in the loading screens. Just like the other Flatout, the act of devastation doesn't need and excuse like a story for example and because the market in our days craves for substance and saving the world plots, I'm pretty sure this is going to be considered a minus. Yes, they have implemented a zillion destructible objects in a game that has the main focus on hitting them. I felled for this trick too, many a time, but now I found myself facing the truth for once. Just like in that game, in Flatout 2 the entire action is centered on your capability of smashing and surviving through real mayhem.įrom the get go, the producers bragged about thousands and thousands of destructible objects on every course, but I didn't believe that for a minute. I'm not sure if many of you remember that game, because it never made a terrible impact at that time, but you should know it was one of the first to implement a small, let's say realistic, damage model.
#Flatout 2 car editor Pc#
In this case, Flatout 2 is trying to send us back to the stone age of Destruction Derby and PC games. Doom 3 and Serious Sam are just two such games that tried to emulate our feeling from time long gone. Sometimes making games "like in the old days" will sell even better that a new one. It has actually come up to a point where an original concept could make anyone rich overnight just because there is less ground to cover. Everyone is spitting ideas on a conveyor belt and either good or bad they usually end up in a game anyway. Finding a direction for a game that no one else thought about is getting more and more difficult these days.