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It's fixed if I use the AC adaptor instead of battery power. The sudden changes in screen contrast are still a mystery but only happen with Pokémon Yellow and not with any other game.
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I noticed that it can sometimes crash the game if the switch is on while my character moves into a different area or if something happens that makes the music change.
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But whether it works or not depends on whatever is happening in-game. Turns out the game fails to boot of the switch is in the "on" position, so I have to toggle it on mid-gameplay. Given the amount of dirt inside and the erratic behaviour of the cartridge, it's probably safe to assume that there may be hardware issues that could be causing the bugs (no pun intended) and save corruptions. I opened up the cartridge and it turns out the previous owner didn't take proper care of it - the inside was covered with dust and there was even a dead spider trapped within the casing.
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I think with the menu where you input the codes you press start after typing them if I recall and to enable them ingame you set the switch to the on position (on/off might not be marked so you may need to experiment) Pressing that button ingame should bring up a trainer menu. It sounds like the switch determines which menu to bring up and maybe sometimes when you switch it the switch connector doesn't move properly, or one of those menus is the same one the button brings up and the button is being a bit sensitive and sometimes pressing when not pressed. Unfortunately I don't still have the one which yours reminds me of but my current one when booting up will boot straight into the game if the switch is off, boot to the trainer menu when the switch is on and ingame pressing the button will bring up a different trainer menu. The screen contrast thing shouldn't be happening, perhaps this is a powerhungry model that somehow sucks out power from the screen, or it's faulty, or you're accidentally bumping the contrast slider. Hmmm, the GBC thing sounds like maybe Nintendo designed the GBC to detect and block this model and the point where you get the black screen is when it detects it. Not sure if I'm using it wrong or if the cart itself is faulty.
#Pokemon lightning yellow action replay codes code#
At other times, instead of showing the 4-line code entry screen it can randomly boot to a different "trainer" menu which gives options to search for variable values but I haven't figured out what causes it to boot to the different screen yet (the slider sometimes affects which screen it boots to but the results have so far been inconsistent). This doesn't happen without the AR cart and the batteries in the console have been fully charged so it shouldn't be caused by the power supply. Sometimes during gameplay the screen contrast dips to the point where it's almost invisible but then it always jumps back moments later. When booting on a GBC/GBA, the usual GameBoy logo appears in colour with the chime and the Nintendo text appears as normal (non-corrupt) but then it fades to blank and stays blank rather than going into the code entry menu. I tested it with a Donkey Kong cart (dead internal battery, so cannot save anyway) using codes found on Google but it didn't have any effect in-game while the same codes did work using an emulator (I tried with the slider switch in either direction), and the same goes for Pokémon Yellow. I'm pretty sure it should work with GBC and GBA, what exactly happens when you boot it up? does it have a black/corrupt logo like when you don't put in a game right? you might need to try reconnecting it to the console or the game you want to cheat. I recommend playing around with a game that doesn't use saves like Tetris while you get the hang of using it so you don't risk ruining your Pokemon save till you know what you're doing (Note in Pokémon GSC using it will randomly change the day of the week for no reason but you can fix that with a hidden ingame menu) That menu with all the zeros, you type in 8 digit action replay/gameshark codes which can be found on places like supercheats then I think you press start to save them to ram (some AR/GS carts also let you save cheats and/or have some cheats preloaded into the ROM) then you boot up the game and use the switch to turn cheats on/off. I used to have a similar one, if I recall the switch enables/disables cheats, the button resets the GB into booting into the Action Replay menu